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Paint on gridded surface 3d c4d
Paint on gridded surface 3d c4d








I think there are still some kinks to work out. Little update: I managed to adjust my workflow a little and figure out how to get things from 3dcoat to Octane. I also invite you to check my stuff out: So, please help me find a way to get my High Poly painted sculpt into C4D as quick and dirty as possible (well, not too dirty). Magically Export High Poly, painted sculpt to C4D I'm doing sculpts everyday, and adding too much to my workflow will only wear me out.ģ. I want good results, but my priority is definitely speed. But I wonder if there's a better workflow. This workflow gives me decent results without losing too much of my original detail. Go Back 3D Coat for painting textures. (optional before painting: Bake the shaders I used during sculpting to the low poly - which works decently) Export the High Poly sculpt from 3D Coat and then go to Knald to bake Height/Displacement, AO, Curvature, and whatever else I might need to the Low Poly OBJ.ĥ. Create new layer and merge visible to get all my sculpting layers to one layer. And, I also have a very hard time getting the auto re-topology working.ġ. So, any tips to help with that would be appreciated. Automapping High Poly sculpts in 3D Coat often leaves me with a lot of seams.

paint on gridded surface 3d c4d

I want to get my work into Cinema 4D and render with Octane.īasically, I want to do a High Poly sculpt, texture it, and then get it into C4D. And, rendering in 3D Coat just isn't cutting it anymore (for what I'm trying to do, I think it is a nice feature overall). I've been doing daily sculpts and so far I've kept my work completely in 3D Coat.










Paint on gridded surface 3d c4d