
At AB you have the reassurance of print to the most exacting standards. We have therefore creating the illusion that key has been collected by the adventurer.OK, changed it. Accuracy and quality are essential to creating that all important first impression. If this condition is verified, the message ‘Open Door’ is sent to all elements, and ‘Key’ disappears. To adjust the Smart Controls using the Touch Bar in Logic Pro: Buttons controlling levels (the button has a color line under the text indicating a slider). The program then checks constantly whether the ‘Key’ is touching ‘Adventurer’. This would be useful in a pinball-style game or any game where you need to have a sprite bounce off of a wall thats a certain color. <,, etc.), and Data (variables) blocks in addition to the foundational. The script will therefore be as follows:Ĭode explanation: when the green flag is clicked the sprite disappears. The use of Sensing (touch reaction), Control (conditional statements), Operators (>. if the wall should be part of the background. the type of game im making is similar to the binding. (but if there is a way to make the sprite move more smoothly. Next, we will make it so that when the adventurer touches the key, it disappears and sends a message to the door to tell it to open. to move my sprite is using steps no velocity blah blah blah. when the backdrop changes), the key appears. when the green flag is clicked, the key hides itself. Add to the following blocks to the key’s script:Ĭode explanation: when the game starts (i.e. We want the key to appear only in level 2.

Plus the touching color block cannot detect invisible objects even with the ghost effect.
You can draw them, choose them from the Scratch library or import them from your hard drive. when I start as a clone forever ifThe next block (Move 100 Steps) tells Scratch what you want to have happen after.

The second level will look like this:Īdd 3 sprites and give the name and the appearance of a key, a door, and a bat respectively. Touching Color, Sensing menu, Triggers action when two sprites touch.


In order to improve what already exists, we will add a door which will open using a key and will give access to level 2, as well as an enemy in the form of a bat. Making a sprite do something if it touches a color, e.g., if the sprite touches blue (water), it reacts in a specific way.
